#pragma once
#include "D3DApp.h"
#include "D3DUtils.h" 
#include "Cube.h"
#include "Plane.h"

class CubeApp :
	public D3DApp
{
public:
	CubeApp();
	CubeApp(HINSTANCE hInstance, std::string winCaption);

	bool CheckDeviceCaps();

	~CubeApp();

private:
	Plane* plane;
	Cube* cube;
};


